import pulpcore.sprite.ImageSprite;

/**
 * Created by will
 * Date: May 8, 2008 1:26:03 AM
 */
public class ChargeSprite extends ImageSprite {

    public ChargeSprite(int x, int y, int w, int h, Player p) {
        super("flames.png",x, y, w, h);
        this.x.bindTo(p.x);
        this.y.bindTo(p.y);
        this.angle.bindTo(p.shotCharged);
    }
}
